Full name

Taychin Dunn


Visual Designer / Game Designer


Bangkok, Thailand


Tay (short for Taychin) is originally from Bangkok, Thailand but currently lives in San Francisco, fluent in both Thai and English.

I have a strong passion for visual design and game design – specializing in both but have been a bit of a generalist on recent projects. I’ve dabbled in many 3D game engines and various artistic mediums. My current project is Beacon, a sci-fi 3D Roguelike video game slated to be released on PC and Xbox One.


I currently have some prints of my works which can be found here.



Freelance Designer


Bangkok, Thailand · – Present

I currently freelance as a visual designer, illustrator, and motion graphics editor.

Contract Visual Designer

Unicorn Hotels & Resorts

Bangkok, Thailand · April 2016 – August 2017

Part-time visual designer to help brand new hotel ventures and elevate existing brands.

Creative Director / Co-Founder


San Francisco, CA · January 2014 – Present

Co-founding Monothetic, a video game development company and directing art styles for its various games. Being a small company, I was responsible for almost everything from web design, UI design, concept art, and 3D art assets.

Contract Designer


San Francisco, CA · February 2014 – May 2014

Contract Visual Designer


London, UK · April 2013 – January 2014

Re-branding the company and designing an overall look for all of its products from apps to websites, unifying elements from its various sub-brands.


A49 Architects

Bangkok, Thailand · May 2010 – August 2010

Assistant trainee at A49 architects responsible for various tasks such as site research, 2D/3D mockups, and physical model building.

Project Lead


San Francisco, CA · January 2008 – February 2012

Project Lead and Co-Founder of Canvas, a Half-Life 2 singleplayer modification, this was not a commercial project and is no longer under development.

Lead Env Artist

NightFall Team

Bangkok, Thailand · February 2005 – March 2007

Lead a team of developers from all over the world in an effort to produce a Half-Life 2 singleplayer modification. The project is no longer in development.


BA in Game Design

Academy of Art University

San Francisco, CA · September 2008 – May 2013


Art direction, UI/UX Mockups, Level design, Game design, Visual development


Photoshop, Illustrator, After Effects, Flash, Source Engine, UDK, UE4, Unity, Maya, Mudbox, Traditional illustration